Each kit provides a special learned ability that comes from the sort of life you lead as an adventurer of your class.
You can only replace kits with new ones—you don’t get any more when you level up. If your adventuring career takes you in a new direction, you may select a different kit with the permission of the GM.
Archetypes
Armor
Classes
Conflicts
Cultures
Ethos
Flaws
Glossary
Kits
Maleficence
Origins
Shields
Skills
Spells
Stances
Status Effects
Tactics
Talents
Techniques
Treasure
Weapons

Hall of Heroes
Hall of Legends
Dungeons & Flagons