Intro to OSR+, Part 2: Combat
Wherein we take a peak at how the encounter mode of Advanced Old School Revival (OSR+) works and its combat mechanics.
Wherein we take a peak at how the encounter mode of Advanced Old School Revival (OSR+) works and its combat mechanics.
Wherein we begin to learn about aspects of this forthcoming Rules Light, Indie TTRPG including What Makes it Unique, Attributes & Skills, Story Tags, Fate Points, the Types of Checks, the Modes of Play, Classes, Kits, and Origins.
Wherein we look at some simple ways to both develop and practice a unique method of speech to further define your character and heighten RP at the table.
Wherein in we learn that you don't have to be a dingus just because your character is one.
Wherein we discuss how to take one of the most important parts of a campaign beyond just scheduling and safety measure into a world building frenzy that your players will cherish. Also, an introduction to the wonderful world of OSR+!
Wherein we look at how you can not only save time, but allow tremendous room for table collaboration & character growth, by not writing a goddam novel for your character's origins.
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