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4

Maidenform

You can’t run if you’ve got no legs.

  • Origin Daemon
  • Class Paladin
  • Kit Investigator
  • Culture Muraian
  • Faction Taelos
  • Ethos Judicator
4

Mighty +6

+6

Deft +4

+4

Smart +2

+2

Hit Points

7 / 7

Armor Points

10 / 10

Magic Points

10 / 10

Fate Points

3 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Sacred Touch

Technique

Icon

Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Investigator

kit

Icon

Your perceptive eye is attuned to rooting out the truth. As long as you have MP, you gain advantage on all checks that involve perceiving illusions, lies, or mundane deceptions like disguises. For 3 MP, you may create a lead tag for the duration of your investigation. You may invoke a lead tag to reveal a clue or create narrative advantage in the context of your investigation.

Equipment

Weapons

Weapon Icon
5

Falchion +8

Edged

Defender
Piercing
Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

Armor

Icon
+2

Bronze Plate

Heavy

10
1
5

Shield

Icon
+3

War Door +3

Tower

3
Knockdown
  • Defense +7
  • Initiative +2
  • Soak 1

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Fire

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Fire

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (6/16)
0

Item Icon
Bronze Plate
Armor
—
Item Icon
Diamond
Shield
3
Item Icon
Falchion
Weapon
—
Item Icon
Heater
Shield
3
Item Icon
War Door
Shield
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Falchion
Attr
+6
Skill
+2 Edged
DMG
5
Tactics
PiercingDefender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bronze Plate
AP
+10
Soak
Mighty
5
MP
+2

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Heater (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender
Inventory Icon
Diamond (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Experience

  • 2
    +1 Deft
  • 3
    Piercing (Edged)
  • 4
    +1 Mighty
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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