Karn the Merchant
Look if you wanna make a buck, start off buy spending somebody else's.
- Origin Strongmen
- Class Daredevil
- Kit Merchant
- Culture Arcanese
- Faction Dys
- Ethos Esurient
You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.
For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
As a savvy business mogul, you start with 500 gold instead of 250 at character creation. When you successfully negotiate any deal or transaction, you automatically improve the monetary benefit to you by 50%. As long as you have MP, you are considered skilled in any checks involving business affairs.
Bare Fists or Feet +2