Avoid looking after destinies, Princess. The road ahead of you will always be unpaved.
- Origin Humans
- Class Paladin
- Kit Tactician
- Culture Arcadian
- Faction Abraxis
- Ethos Champion
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Choose a maleficence. For 1 MP, you may apply the peril of your maleficence to an attack with your weapon (this does not count as an action). For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.
You are as battle-tested as you are wise in the art of war. For 1 MP, you may confer an additional tactic from any skill you are proficient in onto an attack of your choice; for 2 MP, you may confer an additional tactic from any skill you are not proficient in onto an attack of your choice, or negate a tactic applied against you from your opponent's attack. Skill checks involving military strategy explode on a 5 or a 6.
Long Sword +8
Bare Fists or Feet +6