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A Quest of Queens

Archetypes

The Executioner

The Queen

The Counselor

The Mirthmaker

The Plague Doctor

The Knight

The Outlander

The Spider

The Executioner

You do what must be done, as the left hand of Her Majesty's justice.

Hangman's Smile

You intimidate your adversaries with a look, gesture, or turn of phrase. Once per session, you may confer a -2 to your opponent's attack or defense roll.

The Queen

If you lead the way, they will follow you.

Statecraft

Your training in diplomacy is unmatched. Once per session, you may add a +2 to any Influence check.

The Counselor

You hear the sound of destiny and shape it serve Her Majesty’s cause.

Tête-à-Tête

Once per session, you may conduct an hour-long consultation with the Queen about matters of state. You both recover 1d6 MP.

The Mirthmaker

You are the soul of the realm and Her Majesty's good fortune.

Good Omens

Once per session, you may entertain your allies with a tall tale, strange dance, or winsome tune. Choose an ally who listens to grant advantage on a roll of their choosing once in the next 24 hours.

The Plague Doctor

You shape the flesh and fortitude of the realm, Her Majesty's cure-all.

Tiny Tinctures

Once per session, you may spend time in your laboratory to create an Elixir of Healing or a poison by expending a consumable supply in lieu of gold.

The Knight

You are the shield and vanguard of the realm.

Knight's Pentangle

Once per session, you may dash in to shield an ally from harm, even if it's not your turn. Add 2 soak to any single source of damage that targets you or an ally within a melee space. Soak conferred this way stacks with yours or your target's soak.

The Outlander

Your knowledge from a distant land is Her Majesty’s saving grace.

Winter Talisman

You bring strange things from a strange land. Once per session, you may create a cheap supply typed to your culture of origin. Supply created in this way has no resale value.

The Spider

You trade coin for whispers in the shadow of Her Majesty's grace.

Leverage

You are always one step ahead of the competition. Once per session, you may spend 10 gold to create a rumor tag. You may invoke a rumor tag to add a +2 to any roll involving subterfuge.

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