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10

Kazalin

Your destiny awaits you, my son.

By OSR+
  • Origin Tarth
  • Class Fighter
  • Kit Tower Knight
  • Culture Outlander
  • Faction Taelos
  • Ethos Guardian
10

Mighty +8

+8

Deft +3

+3

Smart +4

+4

Defense

+6

Armor Points

Hit Points

0 / 9

Wounds

Initiative

+2

Mana Points

0 / 11

Fate Points

Story Points

0 / 10

Abilities

Berserker Rage

Talent

Icon

You have disadvantage on Deft. You can enter a berserker rage as a reaction in addition to any actions you take in the round, which lasts for the duration of the scene. While enraged, you 1) do not make a check to remain conscious after taking a hit while vulnerable, 2) do not receive penalties to your rolls from accruing wounds, and 3) have disadvantage on defense checks. Your rage grants you advantage on all attacks, and your concentration cannot be broken, but you will not stop attacking your foes, even if your life is in danger, until the final foe falls.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Tower Knight

kit

Icon

You have trained as a vanguard in the battlefront. Any armor you wear grants you double its AP (and confers an MP penalty appropriate to its effective armor class). On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.

Equipment

Weapons

Weapon Icon
4

Warhammer +10

Blunt

Crushing
Knockdown
Knockout
Weapon Icon
M/2

Bare Fists or Feet +8

Hand-to-Hand

Armor

Icon
+4

Tournament Plate

Full Plate

4
3
7

Shield

Icon
+3

War Door +3

Tower

3
Knockdown

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Skills

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/18)
250

Item Icon
Tournament Plate
Armor
Item Icon
War Door
Shield
Item Icon
Warhammer
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Warhammer
Attr
+8
Skill
+2 Blunt
DMG
4
Tactics
KnockdownCrushingKnockout

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Tournament Plate
AP
+4
Soak
Mighty
7
MP
+4

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    +1 Skill
  • 4
    +1 Mighty
  • 5
    +1 Skill
  • 6
    +1 Smart
  • 7
    +1 Skill
  • 8
    +1 Smart
  • 9
    Knockdown (Blunt)
  • 10
    +1 Deft

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