Sigra the Undying
You help a dead House linger and rot. When you carry death with you, sometimes you die.
- Origin Strongmen
- Class Fighter
- Kit Berserker
- Culture Mordainer
- Faction Baranthrum
- Ethos Megalomaniac
You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.
You may make a second attack on your turn. Your second attack is made with disadvantage. As long as you have MP, you may use any attack available in the round as a reaction against your opponent if they attempt to disengage from your melee space. Such attacks are made with advantage.
The call of battle is a drum in your heart and your foes fear your rage. Non-ranged weapon attacks you make explode on a 5 or 6. For 1 MP, you may confer the Knockdown tactic to any successful non-ranged attack.
Giant Maul +10
Bare Fists or Feet +10
Great Country Armor
Choose a Weapon
A successful attack with this weapon knocks your opponent to the ground until after their next action. You have advantage with attacks against them while they are prone.
You cannot wield a shield or any other weapon while wielding this weapon. When you add this tactic as a specialty, it deals an additional +1 damage.