Midworlders are the children of the dirt, stubborn and wild. Where we built monuments to the stars, they built homes to weather storms. And still, they endure.
—Imrael of House Phassa, Discourse on Humility
Midworlders, a term coined by the High People, refers to all non-Yevim inhabitants of the earth. Chief among them are humans, a race noted for their adaptability, resilience, and remarkable capacity to rebuild after upheaval. Where the High People claim divine origins and celestial purpose, humans are defined by their connection to the land and their ability to thrive under conditions that would break others.
According to Yevim lore, humans are the result of their own folly. After the defeat of Asag, a faction of Yevim belonging to House Valaris descended from Muraius to live on the surface, separated from the God Tree’s presence. Without its divine connection, their immortality faded, and these surface-dwellers became mortal. Over time, their descendants, now known as humans, scattered into tribes and began the long process of forging their own civilizations, often in defiance of the dangers posed by Asag’s children and the chaos left in the wake of the Great Crystal’s shattering.


Whether this tale is true remains a matter of debate among the sages of Ambion and beyond. Some suggest that humans predate the Yevim, pointing to artifacts and ruins that even the High People cannot fully explain. Regardless of their origins, humans have proven to be remarkably tenacious. With lifespans averaging between one hundred and one hundred fifty years, they are among the shortest-lived of the earth’s peoples but make up for it with their ability to readily adapt to their environment.
Midworlders’ diversity is their greatest strength. While Yevim culture is steeped in tradition and hierarchy, human societies range from tight-knit clans to sprawling empires, each shaped by the environments they inhabit and the challenges they face. This adaptability, coupled with their social nature, allows them to thrive in nearly every corner of the world, from the frozen wastes of Farlas to the sun-scorched dunes of Mamara.