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Core RulesKits

Artificer

Description

You believe there is a science to magic, and your madcap inventions may prove your theories. You start with a skill specialty in Crafting and a gadget equipped with a gadget tag, such as "greased" or "ectoplasmic." You may expend cheap or consumable supply to equip new tags, or luxury supply to create new gadgets. For 2 MP, you may use your gadget to create a suitable peril with its tags. If a gadget is destroyed, so are its tags, and consumable tags are discarded from the gadget when it is used.

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