Description
You believe there is a science to magic, and your madcap inventions may prove your theories. You start with a skill specialty in Crafting and a gadget equipped with a gadget tag, such as "greased" or "ectoplasmic." You may expend cheap or consumable supply to equip new tags, or luxury supply to create new gadgets. As an action, you may expend 2 MP to use your gadget and create a suitable peril or spell-like effect with its tags. If a gadget is destroyed, so are its tags, and consumable tags are discarded from the gadget when it is used.
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