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5

Kazarius

They call me Mister Loan because I always get what I'm owed.

  • Origin Tarth
  • Class Fighter
  • Kit Blackguard
  • Culture Outlander
  • Faction Taelos
  • Ethos Benefactor
5

Mighty +7

+7

Deft +3

+3

Smart +2

+2

Hit Points

8 / 8

Armor Points

10 / 10

Magic Points

10 / 10

Fate Points

3 / 3

My Story

I am a beast at the end of my rope, but there is one thing keeping me in check, Nyn. And that's you.

Kazarius, son of Kazalin

The dishonored Tarth known as "Mister Loan" wandered the world for many years in the service of the Syndicate. His merciless track record as a collector of debts for various unsavory parties built up his dark reputation until his encounter with the Queen Who Lives changed his life forever. Once he became a part of her retinue, "Mister Loan" put aside his dark past and embarked on a path of atonement.

Mister Loan's true name is Kazarius son of Kazalin, and he is known in Farlas as the heir to the throne of the city Tarth. As the son of the Highgaard Kazalin, Kazarius grapples with the duty to his family, which he left behind at a young age before he became wrapped up in Syndicate affairs. The possibility that he may have to some day return home and face what he left behind weighs heavily on his head.

Adventure Hooks

A still-employed Kazarius makes for a worthy adversary to the party if he's "collecting a debt", or a fearsome ally if he's on the path to redemption due to his Tarsi sense of justice and duty.

Abilities

Berserker Rage

Talent

Icon

You can enter a berserker rage, which lasts for the duration of an encounter. While enraged, you do not receive penalties to your rolls from accruing wounds and you have disadvantage on defense checks. If damage would place you on death's door, make an escalating Mighty check (TN 9) to remain conscious each round. You will not stop attacking your foes, even if your life is in danger, until the final foe falls. You have disadvantage on Deft.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Blackguard

kit

Icon

The dark history of your misdeeds follow you wherever you go. As long as you have MP, you may radiate an aura of fear that confers disadvantage on attack rolls against you. For 2 MP, you may force your opponent to make an opposed Mighty check or else they must carry out a single action you command. Your victims cannot be commanded to perform suicidal actions or actions that would knowingly endanger them.

Equipment

Weapons

Weapon Icon
5

Battleaxe +9

Edged

Defender
Weapon Icon
M/2

Bare Fists or Feet +9

Hand-to-Hand

Knockout
Stun

Armor

Icon
+3

Iron Breastplate

Partial Plate

10
2
6

Shield

Icon
+3

War Door +3

Tower

3
Knockdown
  • Defense +6
  • Initiative +0
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/17)
250

Item Icon
Battleaxe
Weapon
—
Item Icon
Iron Breastplate
Armor
—
Item Icon
War Door
Shield
—
Item Icon
Whip
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Battleaxe
Attr
+7
Skill
+2 Edged
DMG
5
Tactics
Defender
Icon
Whip
Attr
+7
Skill
+2 Flexible
DMG
4
Tactics
Ensnare

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Iron Breastplate
AP
+10
Soak
Mighty
6
MP
+3

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

The Outlander

Winter Talisman

You bring strange things from a strange land. Once per session, you may create a cheap supply typed to your culture of origin. Supply created in this way has no resale value.

Experience

  • 2
    +1 Skill
  • 3
    +1 Deft
  • 4
    +1 Skill
  • 5
    +1 Mighty
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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