You generate a vortex of wild magic in the area of effect. The vortex's size is equal to a personal space. Each round, randomly determine who among those within the area of effect it crashes into (including allies of the spellcaster). Victims are subject to magic damage equal to 1d6, plus a random maleficence peril (roll 2d6, excepting the chaos maleficence). A successful spell check means the victim is not subject to a peril. The spellcaster is immune to the spell's effects.