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Core RulesSpells

Timewarp

Description

You alter the flow of time around yourself or your target to rebound into the immediate past. For each MP you spend, you may rebound 1 round into the past. Once there, you may take an extra action in that round before you are returned to your present. You cannot take actions that contradict the GM’s past resolutions, and they must be resolved by the GM such that they do not contradict any actions that have been taken in the past.

Sorcery
Time

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