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Core RulesSpells

Time Sieve

Description

You sift through the sands of time in the area of effect, revealing its past history. For 1 MP, you see what has happened in the past few rounds; for 2 MP, the past few hours; for 3 MP, the past few days. Events are ghostly and jumbled; a check may be required to make sense of them.

Sorcery
Time

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