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Core RulesSpells

Time Shift

Description

You alter the flow of time around yourself or your target to push them into the future a number of rounds equal up to the MP spent. The subject disappears from the present moment to all those who are not thus accelerated, and cannot be affected by any means in the present moment. The subject may then act prior to any turn they choose, before or after the turn is complete and the actions are resolved. The subject's actions cannot contradict the GM’s past resolutions, and they must be resolved by the GM such that they do not contradict any actions that have been taken in the past.

Sorcery
Time

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