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Core RulesSpells



Your either infuse a target mundane object with extraordinary tensile strength or render it extremely fragile. The cost to enchant the object is equal to its protective strength; for example, rendering a full suit of plate mail brittle might cost 10 MP because its AP is 10, whereas enchanting an entire wardrobe of clothing so that it is unbreakable might only cost 1 MP. Brittle armor does not confer a soak or AP. This spell cannot confer enchanted objects defensive bonuses.


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