Description
You divide yourself into two halves, each simulacrum half as powerful as your original whole in every respect (half HP, half attributes, half MP, rounded down). Your two halves are both you, so each half may take actions and cast spells independently. In the same vein, both halves represent a single body, so if either half is destroyed, so is the whole. A simulacrum cannot act in the first turn it is created.
Archetypes
Armor
Classes
Conflicts
Cultures
Ethos
Flaws
Glossary
Kits
Maleficence
Origins
Shields
Skills
Spells
Stances
Status Effects
Tactics
Talents
Techniques
Treasure
Weapons

Hall of Heroes
Hall of Legends
Dungeons & Flagons