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Core RulesSpells

Reverse Time


You manipulate the flow of time to alter the actions of your target. The mechanical effect of this spell is that you enable the target to repeat an action they took in the past to produce an extra narrative effect in addition to what has already been resolved by the GM. For example, while the use of this spell cannot contradict the GM’s past resolutions, the target whose actions have been reversed can take an additional action in the past. The MP cost of this spell is equal to the difference between the turn on which you act and the turn in which the act you wish to reverse is occuring. Therefore if you act on turn 2 and the action you want to reverse happens on turn 5, the spell costs 3 MP to cast.


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