Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content

Core RulesArchetypes

Far Prince

Description

The Far Princes have never been able to work together, and you are no exception. Vain, prideful, stubborn, or reckless—take your pick—you gathered your share of the kingdom’s magical implements when the Interloper came to take yours and your siblings’ thrones, saying to yourself: “Oh whatever, I will solve this problem alone” and “My sister the Princess is a dummy, as is my brother the Prince!” As a Far Prince, you are recognized and treated as a celebrity in the Outlands, for better or for worse. Let’s hope your non-chivalric galavant to prove a point eventually points back to your royal proof.

Princely Touch

You start with a magical deck of cards or a bag of dice: its contents are infinite. Choose three maleficences. You may spend 1 MP to charge a card or die with a maleficence of your choice, which discharges its peril and secondary effect upon contact with a target. Cards/dice flung in this way are considered Thrown weapons.

Are you sure?