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1

Sub-Zero

For the Lin Kuei!

By legends
  • Origin Humans
  • Class Psychic
  • Kit Warlock
  • Culture
  • Faction
  • Ethos Judicator
1

Mighty +5

+5

Deft +3

+3

Smart +3

+3

Hit Points

6 / 6

Armor Points

8 / 8

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Warlock

kit

Icon

Your pact with a dark patron has enhanced your maleficence with eldritch power. You roll damage caused by your maleficence with advantage. For 2 MP, apply a weapon tactic of your choosing to your maleficence attack.

Equipment

Weapons

Weapon Icon
5

Lance +5

Reach

Weapon Icon
3

Shiruken +3

Thrown

Weapon Icon
M/2

Bare Fists or Feet +7

Hand-to-Hand

Knockout
Stun

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Cold

Freezes liquids.

The victim is slowed until after their next action. Slowed victims act last, move at 1/2 their movement rate (a personal space instead of a melee space), and make Deft checks at disadvantage.

Spells

  • Spell Icon

    Breath Weapon

    Elemental +3

    You breathe your maleficence into the area of effect. Everyone within the area of effect is subject to its peril (except you).

  • Spell Icon

    Chain Maleficence

    Metamagic +3

    This spell may be cast simultaneously with the use of a maleficence. You rally the power of your maleficence into a chain of magical energy that strikes 1 target per MP spent. You may divide the damage your maleficence causes among any of these targets as you wish, and the peril and secondary effect of your maleficence affect all those subject to the spell.

  • Spell Icon

    Enervate

    Necromancy +5

    Your maleficence saps the physical strength from a single target, rendering them weakened, exhausted, and encumbered by any weight they carry. Each round this spell is in effect, your target must make a spell check or become fatigued (their Mighty is reduced to 0 for the duration of the spell), and any action they take that involves physical strength or feats of constitution is performed at disadvantage. You must concentrate on the working of the spell, otherwise your target will regain their strength.

Maleficence

Maleficence Icon

Cold

Freezes liquids.

The victim is slowed until after their next action. Slowed victims act last, move at 1/2 their movement rate (a personal space instead of a melee space), and make Deft checks at disadvantage.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (9/15)
30

Item Icon
Brass Knuckles
Weapon
3
Item Icon
Deer Horn Knives (Moon Knives)
Weapon
3
Item Icon
Double Axe
Weapon
3
Item Icon
Lance
Weapon
—
Item Icon
Leather
Armor
—
Item Icon
Shiruken
Weapon
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Brass Knuckles
Attr
+5
Skill
+2 Hand-to-Hand
DMG
M/2
Tactics
KnockoutStun
Icon
Lance
Attr
+5
Skill
—
DMG
5
Tactics
—
Icon
Shiruken
Attr
+3
Skill
—
DMG
3
Tactics
—
Icon
Double Axe
Attr
+5
Skill
—
DMG
5
Tactics
—
Icon
Deer Horn Knives (Moon Knives)
Attr
+3
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Heroic deeds of valor are not your forte.

Experience

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