Sub-Zero
For the Lin Kuei!
- Origin Humans
- Class Psychic
- Kit Warlock
- Culture
- Faction
- Ethos Judicator
Mighty +5
Deft +3
Smart +3
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(9/15)
30
Choose a Weapon
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.
Stun
In lieu of dealing damage, you force your opponent to make a Mighty check vs your attack roll or be stunned until after their next action.
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose a Weapon
Choose a Weapon
First Strike
When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)
Choose an Armor
Choose a Weapon
Swift
When you use this weapon, non-attack actions you take are not considered risky. The first attack you make against an opponent entitles you to check to remain undetected.