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1

Esmeray

By autumn
  • Origin Humans
  • Class Mage
  • Kit Illusionist
  • Culture
  • Faction
  • Ethos Champion
1

Mighty +1

+1

Deft +4

+4

Smart +6

+6

Hit Points

2 / 2

Armor Points

4 / 4

Magic Points

6 / 12

Fate Points

2 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Illusionist

kit

Icon

You have been entrusted with ancient secrets from a secret order of master magicians. Casting spells is not a risky action for you and does not compromise your stealth status. When you are casting spells, it is not apparent to the untrained eye. You may spend MP to cast the spell Phantasm, even if you are not a spellcaster. Illusion spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Deer Horn Knives (Moon Knives) +4

Light

Weapon Icon
4

Short Bow +4

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Wild Serape

Padded

4
1

Shield

You have no shield equipped.

  • Defense +6
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Shadow

Sorcery +8

Snuffs out light sources.

The victim is blinded until after their next action.

Spells

  • Spell Icon

    Fear

    Illusion +8

    Your maleficence manifests as an illusion that induces fear and panic in your targets. Each round the spell is in effect, your targets must make a spell check or else become frightened and flee from you in terror. While frightened of you, you receive advantage in all actions against them. If they are unable to flee, they may be compelled to speak the truth or do your bidding. You must concentrate on the working of the spell, or else your targets will no longer fear you.

  • Spell Icon

    Phantasm

    Illusion +8

    You weave an illusion that is perfectly real to all who behold it. For 1 MP, the illusion is insubstantial and visual; for 2 MP the illusion also has sound; for 3 MP the illusion has physical substance. Harm caused by illusions can kill but is undone when the illusion ends or is disbelieved. Those suspicious of the illusion may make an opposed spell check to disbelieve. You must concentrate on the phantasm for the duration of the spell, or else it ceases to exist.

  • Spell Icon

    Prism Shell

    Metamagic +8

    You weave a collection of spells into a chaotic shell of wild magic, its boundaries forming the edges of the area of effect. Choose as many spells as you wish to invest MP. Each spell becomes a shell within the boundary; anyone who passes through the boundary is subject to the effects of one of the spells at random (which is then discharged from the shell).

  • Spell Icon

    Vanish

    Astral +8

    You fold a target object into the spiritual realm, disappearing it from the physical world. The object thus affected cannot be interacted with by any physical means. The size of the object is limited by the spell's area of effect.

Maleficence

Maleficence Icon

Shadow

Sorcery +8

Snuffs out light sources.

The victim is blinded until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (9/11)
205

Item Icon
Deer Horn Knives (Moon Knives)
Weapon
Item Icon
Hunting Knife
Weapon
3
Item Icon
Larim (Fighting Bracelet)
Weapon
3
Item Icon
Short Bow
Weapon
Item Icon
Throwing Dart
Weapon
3
Item Icon
Wild Serape
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Deer Horn Knives (Moon Knives)
Attr
+4
Skill
DMG
3
Tactics
Icon
Short Bow
Attr
+4
Skill
DMG
4
Tactics
Icon
Hunting Knife
Attr
+4
Skill
DMG
3
Tactics
Icon
Throwing Dart
Attr
+4
Skill
DMG
3
Tactics
Icon
Larim (Fighting Bracelet)
Attr
+1
Skill
DMG
M/2
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Wild Serape
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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