Esmeray
- Origin Humans
- Class Mage
- Kit Illusionist
- Culture
- Faction
- Ethos Champion
Mighty +1
Deft +4
Smart +6
Hit Points
Armor Points
Abilities
Equipment
Magic
Stances
Inventory
(9/11)
205
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose a Weapon
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.
Stun
In lieu of dealing damage, you force your opponent to make a Mighty check vs your attack or be stunned until after their next action.
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage.