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1

John

Hello.

  • Origin Humans
  • Class Fighter
  • Kit Knight
  • Culture Other
  • Faction Avestar
  • Ethos Guardian
1

Mighty +6

+6

Deft +2

+2

Smart +2

+2

Hit Points

7 / 7

Armor Points

0 / 0

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Knight

kit

Icon

As a protector of the realm, you command a henchman who carries your equipment and is bound to protect you by oath, debt, or pact. Your henchman has 1d6 HP, 3 in all attributes, and a single skill. You may outfit them with equipment using your starting gold. They level up when you do, and are on death’s door at 0 HP. If your henchman dies, you suffer 1 wound as a result of emotional distress, and you may recruit a new one in 1d6 days. For 2 MP, you may roll a d6: on a 1 or 6, you resist any spell that targets you.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 1 / 1
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (28/16)
10

Item Icon
Cestus (Battle Glove)
Weapon
3
Item Icon
Heater
Shield
3
Item Icon
Hunting Knife
Weapon
3
Item Icon
Long Sword
Weapon
3
Item Icon
Metal Lamellar
Armor
10
Item Icon
Poleaxe
Weapon
3
Item Icon
Short Sword
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Long Sword
Attr
+6
Skill
—
DMG
5
Tactics
—
Icon
Poleaxe
Attr
+6
Skill
—
DMG
5
Tactics
—
Icon
Hunting Knife
Attr
+2
Skill
—
DMG
3
Tactics
—
Icon
Cestus (Battle Glove)
Attr
+6
Skill
—
DMG
M/2
Tactics
—
Icon
Short Sword
Attr
+2
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Metal Lamellar
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Heater (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

The Executioner

Hangman's Smile

You intimidate your adversaries with a look, gesture, or turn of phrase. Once per session, you may confer a -2 to your opponent's attack or defense roll.

Experience

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