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2

Lazarus Ward

  • Origin Humans
  • Class Cleric
  • Kit Inquisitor
  • Culture
  • Faction
  • Ethos Judicator
2

Mighty +2

+2

Deft +5

+5

Smart +4

+4

Hit Points

0 / 3

Armor Points

0 / 6

Magic Points

4 / 9

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Inquisitor

kit

Icon

Your faith is your greatest weapon, none shall elude its halo of truth. As long as you have MP, you cannot be forced to act or speak by physical means or magical coercion. For 2 MP, you may force an opponent to make an opposed Deft check or else be compelled to tell the truth.

Equipment

Weapons

Weapon Icon
4

Flanged Mace +2

Blunt

Weapon Icon
4

Crossbow +7

Missile

Precise
Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Armored Coat

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Bestow Curse

    Enchantment +5

    You bestow upon your victim a curse of your choosing: blindness, deafness, or muteness.

  • Spell Icon

    Forget

    Charm +4

    You suppress the most recent short term memory of your target. For each MP you spend, you suppress one round of recent memory. The effects of your charm are permanent, but a victim whose memory is suppressed by this spell can recall the suppressed memory if your charm is dispelled at a later time. Victims are not entitled to a spell check to resist this spell unless they are aware that this spell will tamper with their memory.

  • Spell Icon

    Magic Manacles

    Conjuration +5

    You conjure into existence a pair of manacles for each MP spent. The manacles must be shackled to a victim manually to have effect (the victim is not entitled to a spell check if the manacles are successfully attached); afterwards, the victim cannot remove them, no matter their strength. The manacles are invulnerable to all forms of mundane damage, and will adjust their shape to match the limbs of the victim to which they are affixed. You can undo the shackles with a command word.

  • Spell Icon

    Zone of Silence

    Abjuration +5

    You create a zone of magical silence in the spell's area of effect. Sound is negated within its boundaries. (This also affects you.)

  • Spell Icon

    Zone of Truth

    Abjuration +5

    Your magic expunges lies in the area of effect. Although they are not forced to tell the truth, anyone within the area of effect is unable to tell a lie.

Maleficence

Maleficence Icon

Psychic

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (6/12)
120

Item Icon
Armored Coat
Armor
—
Item Icon
Crossbow
Weapon
—
Item Icon
Dagger
Weapon
3
Item Icon
Flanged Mace
Weapon
—
Item Icon
Marguerite's glasse
Cheap
0
Item Icon
Revolver
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Flanged Mace
Attr
+2
Skill
—
DMG
4
Tactics
—
Icon
Dagger
Attr
+5
Skill
—
DMG
3
Tactics
—
Icon
Crossbow
Attr
+5
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Revolver
Attr
+4
Skill
—
DMG
d6
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Armored Coat
AP
+6
Soak
—
Mighty
2
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    Choose Perk
  • 4
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  • 5
    Choose Perk
  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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