Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
1

🍺 Shanius Greenwood

  • Origin Daemon
  • Class Bard
  • Kit Avenger
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +5

+5

Deft +4

+4

Smart +1

+1

Hit Points

6 / 6

Armor Points

2 / 8

Magic Points

7 / 9

Fate Points

1 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Spellsing

Technique

Icon

Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). You may concentrate on a number of spells in this way equal to your level, but you may not attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.

Avenger

kit

Icon

You have been trained as a weapon for a specific cause. You gain legendary resistance against all enemies of that cause. For 2 MP, you may soak 2 points from any single source of damage. Damage absorbed in this way stacks with your other source(s) of soak.

Equipment

Weapons

Weapon Icon
4

Cat o' Nine Tails +5

Flexible

Weapon Icon
5

Bastard Sword +5

Edged

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Force

Psionics +3

Crushes fragile objects.

The victim is stunned until after their next action. (They may only act to defend themselves.)

Spells

  • Spell Icon

    Control (Emotion)

    Charm +7

    You shift the emotions of all those in the area of effect one degree in the direction you intend per MP spent. A violent drunk becomes grumpy; a suicidal one, blue. You cannot engender an emotion in a subject who does not experience it.

  • Spell Icon

    Unnatural Persistence

    Enchantment +7

    This spell lasts 1 hour per MP spent. For the duration of the spell, you or your target do not need food, water, or air to survive.

Maleficence

Maleficence Icon

Force

Psionics +3

Crushes fragile objects.

The victim is stunned until after their next action. (They may only act to defend themselves.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/15)
145

Item Icon
Bastard Sword
Weapon
Item Icon
Bone
Armor
Item Icon
Cat o' Nine Tails
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Cat o' Nine Tails
Attr
+5
Skill
DMG
4
Tactics
Icon
Bastard Sword
Attr
+5
Skill
DMG
5
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bone
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    Choose Perk
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?