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1

Tyrune Avernus

By kelses
  • Origin Humans
  • Class Mage
  • Kit Alchemist
  • Culture Other
  • Faction Pharkun
  • Ethos Radical
1

Mighty +3

+3

Deft +3

+3

Smart +5

+5

Hit Points

4 / 4

Armor Points

8 / 8

Magic Points

10 / 10

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Alchemist

kit

Icon

Your years in the arcane laboratory have revealed to you the secret formulae of transmutation that allows you to convert magic into physical form. You may spend a consumable supply to create a potion that, when imbibed, allows you to cast any spell from the Alchemy school, even if you are not a spellcaster. The number of MP you invest into the potion is equal to its magical strength, but the potion is used up completely when imbibed. Potions created in this way have no resale value. Alchemy spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
4

Morningstar +5

Blunt

Crushing
Knockout
Weapon Icon
4

Quarterstaff +5

Blunt

Crushing
Knockout
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Acid

Sorcery +7

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. If a weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack, or else the item is destroyed.

Spells

  • Spell Icon

    Grease

    Alchemy +7

    Your magic coats the area of effect with a powerful grease that makes all who pass through it fumble, unable to stand. Victims must make a Deft check vs your spell check in any round they are subject to the grease, or else they lose their action in the round as they fumble on the ground. The grease is highly flammable.

  • Spell Icon

    Homunculus

    Alchemy +7

    You partition a tiny fragment of your mind into a floating homunculus that hovers about your person. The homunculus can cast spells you know independently of you and uses your stats. At the time the spell is cast, invest MP into the homunculus so that it can cast spells. An identical amount of HP is simultaneously transferred to the homunculus. If the homunculus dies, your HP are transferred back to you.

  • Spell Icon

    Magic Distillation

    Alchemy +7

    You intuit the fundamental components that make up your target, providing you with a formula to recreate it. The spell can analyze both mundane and magical objects; in the latter case, the spells involved in the object's creation are revealed.

  • Spell Icon

    Transmutation

    Alchemy +7

    You can transmute mundane, non-living, raw material between the five states of matter (liquid, solid, gas, plasma, and condensate), at a rate of one transmutation per round. The volume of the material you may affect is equal to the area of effect. If targets in the area of effect would be subjected to a state of matter that could cause harm on the same round the spell is cast, they are entitled to a spell check to resist the harm. Harm caused by the spell effects the peril of an appropriate maleficence.

Maleficence

Maleficence Icon

Acid

Sorcery +7

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. If a weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack, or else the item is destroyed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/13)
100

Item Icon
Leather
Armor
Item Icon
Morningstar
Weapon
Item Icon
Quarterstaff
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Morningstar
Attr
+3
Skill
+2 Blunt
DMG
4
Tactics
CrushingStun
Icon
Quarterstaff
Attr
+3
Skill
+2 Blunt
DMG
4
Tactics
CrushingStun

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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