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8

Captain Veena

I'm looking for men of honor, not mere vagabonds.

  • Origin Humans
  • Class Fighter
  • Kit Swashbuckler
  • Culture Islander
  • Faction Baetylus
  • Ethos Guardian
8

Mighty +3

+3

Deft +7

+7

Smart +4

+4

Hit Points

4 / 4

Armor Points

8 / 8

Magic Points

10 / 10

Fate Points

3 / 3

My Story

I am looking for men of honor, not mere vagabonds. People who believe in their cause.

Captain Veena

Veena is the grandaughter of the Prim Rose battalion's first captain, the legendary Captain Black. Her family was killed by Rhansmarc the Cruel, and her vendetta against the pirate has led her on a lifelong quest to defeat the Black Banner pirates and bring order to the Outer Rim. The stalwart Captain is a young but decorated soldier who took command of the Good Ladies of Mariana Bay's supernautical airforce, the Prim Rose, after her grandfather faced an untimely death at the hands of Rhansmarc the Cruel. She’s brash, no-nonsense, and shrewd, but because of her fairness, she is well-respected by her crew.

Adventure Hook

Captain Veena's flagship The Dauntless has been shipwrecked after an encounter with Rhansmarc the Cruel. With her crew captured by the evil pirate, she needs help from the party to reclaim her vessel. What does Veena promise in exchange for their aid?

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Swashbuckler

kit

Icon

A life of dangerous journeys has made you fast on your feet and quick with your hands. After successfully parrying an attack, you may make an attack as a bonus action at disadvantage, as long as you have MP. You may spend 2 MP to take advantage on defense checks.

Equipment

Weapons

Weapon Icon
d6

Arquebus +4

Firearms

Weapon Icon
3

Rapier +9

Light

Disarm
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

Icon
+2

Heater +2

Body

2
Defender
  • Defense +9
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 1 / 1
 Deed Die 4 / 4
 Deed Die 3 / 3

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Expert Tinkering

Skills

You've manipulated countless mechanisms in your lifetime and they make more sense to you than people. When using this stance, the TN of any check involving tinkering is reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional). Due to your expert finesse with mechanisms, actions involving tinkering that would ordinarily compromise your stealth status do not.

Known Stances

  • Stance Icon

    Expert Tinkering

    Active

    You've manipulated countless mechanisms in your lifetime and they make more sense to you than people. When using this stance, the TN of any check involving tinkering is reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional). Due to your expert finesse with mechanisms, actions involving tinkering that would ordinarily compromise your stealth status do not.

  • Stance Icon

    Field Reconnaissance

    Active

    When you investigate an unknown location alone, you may create a GM advantage about your observations of the location. Upon your return, you or your companions may establish a stealth score with advantage if they take the same approach you took to reach the location.

  • Stance Icon

    Land Affinity

    Passive

    You carry your affinity for the land of your upbringing with you everywhere you go. When you travel through a setting of your choosing (urban, wilderness, sea, as examples), you recover an additional HP or wound while resting.

  • Stance Icon

    Leadership Stance

    Passive

    In the party, you take on the role of the steadfast leader, always putting the safety of your allies first. When you lead group action, you are not penalized for shouldering the burden of multiple piggybacking allies. Alternatively, if you are leading the action in a scene check, you may reroll the dice in any one of the acts, once per session.

  • Stance Icon

    Meditative Trance

    Passive

    You've learn the secrets of the ancient masters, that the mind-body connection is a powerful thing. During any downtime scene, you can meditate by finding a comfortable place to sit, closing your eyes, and concentrating on your well-being to recover 2 MP and 2 HP. You cannot make use of this stance when your surroundings are not tranquil.

  • Stance Icon

    Polymath

    Passive

    Your wide-ranging interests are as comprehensive as they are exhaustive; some would call this genius, but you call it simple curiosity. When making a check involving a Domain Knowledge skill, you may substitute the specialty for a related field for 1 MP (with the GM's approval); a polymath proficient in Domain Knowledge (Demonology) could be proficient in Domain Knowledge (Witchcraft), as an example.

  • Stance Icon

    Shield Stance

    Passive

    For you, the shield is a natural extension of your body and a weapon in its own right. As a reaction, you may with your shield as a bonus action in addition to any other parries or attacks you have in the round. You can't benefit from this stance while casting spells.

Focus

Focus Icon

Expert Tinkering

Skills

You've manipulated countless mechanisms in your lifetime and they make more sense to you than people. When using this stance, the TN of any check involving tinkering is reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional). Due to your expert finesse with mechanisms, actions involving tinkering that would ordinarily compromise your stealth status do not.

Inventory (13/13)
180

Item Icon
Arquebus
Weapon
—
Item Icon
Buff Coat
Armor
10
Item Icon
Dagger
Weapon
3
Item Icon
Heater
Shield
—
Item Icon
Leather
Armor
—
Item Icon
Rapier
Weapon
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Arquebus
Attr
+4
Skill
—
DMG
d6
Tactics
—
Icon
Rapier
Attr
+7
Skill
+2 Light
DMG
3
Tactics
Disarm
Icon
Dagger
Attr
+7
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—
Armor Icon
Buff Coat
AP
+4
Soak
—
Mighty
1
MP
—

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Heater (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Session Zero Icon

Test

Group

ssd

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Skill
  • 3
    +1 Skill
  • 4
    +1 Mighty
  • 5
    Airship Piloting
  • 6
    +1 Deft
  • 7
    +1 Skill
  • 8
    +1 Smart
  • 9
    Choose Perk
  • 10
    Choose Perk

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