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Core RulesSpells

Kinetic Anchor


You create a psychic anchor that renders you immovable. This spell's area of effect is restricted to a personal space. Physical attacks you make or attacks made against you that involve momentum are stripped of their kinetic energy and the energy is redoubled into your psychic anchor. You must concentrate to maintain the anchor, otherwise all damage stored in the anchor is unleashed in all directions and dealt equally among all potential targets, including yourself. You may cast this spell as a reaction once during the round, in addition to any other action you take.


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