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Core Rules—Spells

Demonic Succor

Description

You draw a circle of power equal to the area of effect to summon a demonic spirit within its confines. The demonic spirit possesses 1d6 spells chosen at random, which the spellcaster may command the demon to cast as a bonus action. The demon has the same attributes as you, 1d6 HP, an Arcana skill of your choosing, and 3 MP per MP spent to cast the spell. Its maleficence is random. This spell lasts as long as you concentrate, but if your concentration is broken, the demon breaks free and turns against you for enslaving it. Once freed, you cannot dismiss the demon by ending the spell. At the end of each round, make an escalating spell check (TN 7) to maintain your hold over the demon.

Thaumaturgy
Conjuration

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