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Core RulesKits

Sorcerer

Description

The source of your magic is weird, dangerous, or untamed... and anything but academic. Choose a second maleficence different than your first. You may make a maleficence attack as a bonus action in the round with either of your maleficences, at disadvantage. As an action, you may mana burn yourself to deal 1 HP damage and recover 3 MP. HP damaged caused by mana burn cannot be prevented by any means, and HP lost by mana burn cannot be recovered except by resting. Elemental spell checks explode on a 5 or a 6.

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