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1

Priest Horace McMan

Celibate, inconsistent, pyro

By willk
  • Origin Humans
  • Class Mage
  • Kit Pyrokineticist
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +2

+2

Deft +3

+3

Smart +6

+6

Hit Points

3 / 3

Armor Points

6 / 6

Magic Points

7 / 12

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Pyrokineticist

kit

Icon

Your rage boils just beneath the surface, but the only thing stronger is your control. You can manipulate the flow, direction, and intensity of any existing fire source. If the source is used to cause harm, apply the peril of the fire maleficence. As long as you have MP, you are immune to mundane fire.

Equipment

Weapons

Weapon Icon
3

Sickle +3

Light

Weapon Icon
4

Slingshot +5

Missile

Precise
Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Chain Hauberk

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +2
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Fire

Sorcery +8

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Spells

  • Spell Icon

    Dimension Door

    Dimension +8

    You create a pair of spacetime portals that serve as doorways to each other. The portals can be any size, up to that of a personal space. You may place either portal anywhere in the area of effect. (If they are placed too close together or subject to destructive force, the portals immediately blink out of existence.)

  • Spell Icon

    Seduction

    Charm +8

    You evoke a feeling of overwhelming sexual arousal in a single target, and the target believes only you can satisfy it. The feeling is irrational and works independent of the target's sexual orientation. When you are casting this spell, it is not apparent to the untrained eye. This spell immediately fails if anyone in the area of effect is engaged in hostile action with the victim or its allies, or if you or your allies take hostile action thereafter. When engaged in social combat with a seduced person, you receive advantage on all rolls. A seduced person loses their disposition after the spell ends.

  • Spell Icon

    Sleep

    Charm +8

    You weave your maleficence into a charm that induces magical sleep in a single victim.

  • Spell Icon

    Tipple

    Force +8

    You telekinetically move a volume of liquid equal to the area of effect to the lips of your target within the area of effect for the duration of the spell. If the target is unwilling to drink, they are entitled to a spell check, and if they fail, they must spend their action resisting the flow of liquid to avoid drowning for the duration of the spell (they are considered entangled). If you subject a victim to forced imbibing in this way, you must concentrate on the spell or else the spell ends.

Maleficence

Maleficence Icon

Fire

Sorcery +8

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/12)
150

Item Icon
Chain Hauberk
Armor
Item Icon
Poignard (Thrusting Knife)
Weapon
3
Item Icon
Sickle
Weapon
Item Icon
Slingshot
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Sickle
Attr
+3
Skill
DMG
3
Tactics
Icon
Slingshot
Attr
+3
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Poignard (Thrusting Knife)
Attr
+3
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Chain Hauberk
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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