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1

Clairvoyant Monica

By autumn
  • Origin Changelings
  • Class Cleric
  • Kit Medium
  • Culture Valeborn
  • Faction Almacantar
  • Ethos Esurient
1

Mighty +1

+1

Deft +4

+4

Smart +5

+5
Stress
Stress

Hit Points

2 / 2

Armor Points

4 / 4

Magic Points

3 / 9

Fate Points

1 / 3

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Medium

kit

Icon

You've always been drawn to the secrets of the spirit world. Choose 2 spells from the Divination school: you may cast these spells even if you’re not a spellcaster. You can detect the presence of spirits wherever the dead linger, and commune with them by allowing them to possess your body. A hostile spirit can be controlled with an opposed Smart check. Divination spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Deer Horn Knives (Moon Knives) +4

Light

Weapon Icon
4

Slingshot +4

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Acid

Thaumaturgy +7

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. If a weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack roll, or else the item is destroyed.

Spells

  • Spell Icon

    Call Hivemind

    Conjuration +6

    You summon to your command a hivemind of your choosing. The volume of hiveminded creatures is equal to the spell's area of effect and the type of hivemind depends on where the spell is cast (an urban setting might summon rats, whereas a woodland setting might summon birds or insects). If the hivemind is used to cause harm, choose a maleficence of equivalent peril to deal damage to all those in the area of effect, once upon its summoning. The hivemind cannot be dispersed by mundane means and has no HP.

  • Spell Icon

    Circle of Protection

    Abjuration +6

    You bend your maleficence into a protective circle of magic. All those hostile to you or your target must make an opposed spell check to physically enter the circle; its benefits extend to all who remain within its boundaries. The circle does not protect you from ranged attacks or other magic cast from outside it. You must concentrate on working the circle against your opponents for the spell's duration, or else they may pass inside unhindered.

  • Spell Icon

    Demonic Succor

    Conjuration +6

    You draw a circle of power equal to the area of effect to summon a demonic spirit within its confines. The demonic spirit possesses 1d6 spells chosen at random, which the spellcaster may command the demon to cast as a bonus action. The demon has the same attributes as you, 1d6 HP, an Arcana skill of your choosing, and 3 MP per MP spent to cast the spell. Its maleficence is random. At the end of each round, make an escalating spell check (TN 7) or else the demon breaks free and turns against you.

  • Spell Icon

    Polyglot

    Divination +6

    You or your targets can magically comprehend 1 language per MP spent, spoken or written, and may converse or write freely in it as if you were fluent for 1 hour per MP spent, even if it is physically impossible for you to do so. Encrypted languages or arcane scripts guarded by magic may be interpreted by this spell with the GM's discretion, but can usually be attempted with a relevant check due to the spell empowering the spellcaster with such magical comprehension.

  • Spell Icon

    Rainbow Bridge

    Conjuration +6

    You conjure into existence a rainbow of color that serves as a physical bridge between two locations within the area of effect. All those standing within a personal space of the bridge's starting point are carried to the bridge's endpoint, and the bridge may be crossed side-by-side by as many people can fit in a personal space.

  • Spell Icon

    Speak with Nature

    Divination +6

    You or your target can telepathically communicate with 1 type of animal per MP spent, and may converse with creatures of this type for 1 hour per MP spent. Communication is possible even if the animal does not have a language or is not intelligent (plants, for example).

Maleficence

Maleficence Icon

Acid

Thaumaturgy +7

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. If a weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack roll, or else the item is destroyed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/11)
174

Item Icon
Bread
Consumable
1
Item Icon
Deer Horn Knives (Moon Knives)
Weapon
—
Item Icon
Ipecac
Consumable
1
Item Icon
Reinforced Vestments
Armor
—
Item Icon
Slingshot
Weapon
—
Item Icon
Teas
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Deer Horn Knives (Moon Knives)
Attr
+4
Skill
—
DMG
3
Tactics
—
Icon
Slingshot
Attr
+4
Skill
—
DMG
4
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
—
Mighty
1
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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