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2

Vera Thabbit & Bedlam (Ed)

By autumn
  • Origin Nim
  • Class Mage
  • Kit Witch
  • Culture
  • Faction
  • Ethos Radical
2

Mighty +2

+2

Deft +2

+2

Smart +7

+7

Hit Points

3 / 3

Armor Points

4 / 4

Magic Points

9 / 13

Fate Points

1 / 3

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Witch

kit

Icon

You serve a dark patron that has gifted you with eldritch power. As a living extension of your touch, your patron uses your action to act on your turn, but can move independently of you. It has 1 HP, and can either fly, entangle victims, or hide in shadows. You may expend a consumable supply to create a Hex tag, in the form of a totem, charm, or brew. For 2 MP, you or your patron may inflict the hex upon a victim, and the GM chooses a relevant status or spell-like effect to confer thereby. If the familiar dies, you immediately suffer 1 wound, but your patron will return from the dead after 24 hours. Charm spells explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
3

Hunting Knife +2

Small

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Lightning

Sorcery +9

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Spells

  • Spell Icon

    Breath Weapon

    Elemental +9

    You breathe your maleficence into the area of effect. Everyone within the area of effect is subject to its peril (except you).

  • Spell Icon

    Command

    Charm +9

    You command a single target to perform a single action. No form of magic can be used to command the target to perform suicidal actions or actions that would knowingly endanger them, including alterations to this spell.

  • Spell Icon

    Dimension Door

    Dimension +9

    You create a pair of spacetime portals that serve as doorways to each other. The portals can be any size, up to that of a personal space. You may place either portal anywhere in the area of effect. (If they are placed too close together or subject to destructive force, the portals immediately blink out of existence.)

  • Spell Icon

    Mirror Image

    Illusion +9

    Through the working of this spell, you conjure a number of illusory duplicates of yourself equal to the MP you spend. These insubstantial clones imitate your actions, making it difficult for opponents to determine which among them is the real you. When you are targeted by an attack or spell, there is a 1 in X chance of actually targeting you, where X is the number of duplicates you generate. If a duplicate is touched or otherwise physically or magically interacted with, it blinks out of existence.

  • Spell Icon

    Word of Undoing

    Force +9

    You utter a magic word at your targets, which unleashes a destructive resonance within them. Your targets can be of any size in the area of effect, up to a weight of 100 pounds per MP spent. Brittle and fragile objects immediately explode; rock, metal, and other similarly tough materials may require you to make a spell check vs. a TN of the GM's choosing. This spell does not work against living flesh or magical objects.

Maleficence

Maleficence Icon

Lightning

Sorcery +9

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Stances

Focus

Focus Icon

Spider Climb

Trait

Your masterful control over your balance and strength enables you to scale sheer surfaces with almost supernatural deft. As an action, you can climb even the most treacherous smooth surfaces without climbing gear, at twice the speed of the average adventurer, quickly and quietly (actions involving climbing that would ordinarily compromise your stealth status do not). Most checks you make that rely on climbing automatically succeed. If the GM requires a check, you may re-roll it if you fail.

Known Stances

  • Stance Icon

    Spider Climb

    Passive

    Your masterful control over your balance and strength enables you to scale sheer surfaces with almost supernatural deft. As an action, you can climb even the most treacherous smooth surfaces without climbing gear, at twice the speed of the average adventurer, quickly and quietly (actions involving climbing that would ordinarily compromise your stealth status do not). Most checks you make that rely on climbing automatically succeed. If the GM requires a check, you may re-roll it if you fail.

Focus

Focus Icon

Spider Climb

Trait

Your masterful control over your balance and strength enables you to scale sheer surfaces with almost supernatural deft. As an action, you can climb even the most treacherous smooth surfaces without climbing gear, at twice the speed of the average adventurer, quickly and quietly (actions involving climbing that would ordinarily compromise your stealth status do not). Most checks you make that rely on climbing automatically succeed. If the GM requires a check, you may re-roll it if you fail.

Inventory (8/12)
5444

Item Icon
200 Gold
Luxury
1
Item Icon
Bones
Cheap
1
Item Icon
Fake ID 2
Cheap
1
Item Icon
Fake Id
Cheap
1
Item Icon
Fishbones
Consumable
1
Item Icon
Flintlock Pistol
Weapon
3
Item Icon
Hunting Knife
Weapon
Item Icon
Reinforced Vestments
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Hunting Knife
Attr
+2
Skill
DMG
3
Tactics
Icon
Flintlock Pistol
Attr
+7
Skill
DMG
d6
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Wooden Puzzle Box

Thing

Small wooden box, inlaid with scenes on fours sides and mechanism on the top that plays music and unlocks hidden compartments within the box.

Session Zero Icon

Cottage in the Woods

Place

A hidden cottage in the woods used for secret meetings and to escape from the stress of the war.

Session Zero Icon

Secret Coven

Group

A group of magic-users who meet secretly to share their skills.

Session Zero Icon

Sister

Person

My sister died in the war due to my negligence. As the black sheep in a family of military fanatics, I didn't take my duties seriously and wasn't there to save my sister from an ambush in the war.

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Smart
  • 3
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