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1

Zirsas

To Val cry

  • Origin Daemon
  • Class Mage
  • Kit Beastmaster
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +2

+2

Deft +2

+2

Smart +6

+6

Hit Points

3 / 3

Armor Points

0 / 0

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Sorcerous Touch

Talent

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You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Arcane Adept

Technique

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You may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic). Additionally, as a reaction, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you (per the spell Counterspell) and you have not already acted in the round. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Beastmaster

kit

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Your bond with the natural world is supernatural. You have a small animal familiar with whom you can telepathically communicate, and it is proficient in all skills you know. When you close your eyes and concentrate, you can see and hear through your familiar's eyes. The familiar has 1d6 HP, 3 in all attributes, and can either fly, camouflage itself, or breathe underwater. All other forms of low intelligence wildlife are friendly toward you. If your familiar dies, you immediately suffer 1 wound, but may attract and bond with a new one in 1d6 days.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Necrotic

+6 Smart

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Spells

You have not learned any spells.

Maleficence

Maleficence Icon

Necrotic

+6 Smart

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/12)
250

Armament

Weapons

You have no weapons in your inventory.

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

The Knight

Knight's Pentangle

Once per session, you may dash in to shield an ally from harm, even if it's not your turn. Add 2 soak to any single source of damage that targets you or an ally within a melee space. Soak conferred this way stacks with yours or your target's soak.

Experience

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