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5

Beemo

  • Origin Clockwerk
  • Class Fighter
  • Kit Warden
  • Culture
  • Faction
  • Ethos Benefactor
5

Mighty +4

+4

Deft +5

+5

Smart +3

+3

Hit Points

5 / 5

Armor Points

4 / 10

Magic Points

9 / 9

Fate Points

0 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Combat Expertise

Technique

Icon

You may make a second attack on your turn. Your second attack is made with disadvantage. As long as you have MP, you may use any attack available in the round as a reaction against your opponent if they attempt to disengage from your melee space. Such attacks are made with advantage.

Warden

kit

Icon

You are a trained survivalist in a setting of your choosing (urban, wilderness, sea, as examples). You may call upon known contacts for aid and recover twice as fast when traveling through the area. For 2 MP, you may establish a stealth score using an attribute of your choosing. Your stealth checks explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
4

Hand Crossbow +7

Missile

Precise
Weapon Icon
3

Sickle +5

Light

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon
+1

Metal Lamellar

Medium

10
4

Shield

Icon
+2

Heater +2

Body

2
Defender
  • Defense +7
  • Initiative +2
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 1 / 3
 Deed Die 1 / 2

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Derring-Do

Survival

Jack be nimble and jack be quick—you don't care if your landing sticks. As a bonus action, you may take an additional movement on any turn in the round. In addition, you may convert any bonus actions or reactions at your disposal into additional movements in the round.

Known Stances

  • Stance Icon

    Animal Friendship

    Active

    You have always been a friend to the natural world, approaching its denizens with humility and respect. You may create a player advantage in your first interaction with a Wild animal or monster.

  • Stance Icon

    Derring-Do

    Passive

    Jack be nimble and jack be quick—you don't care if your landing sticks. As a bonus action, you may take an additional movement on any turn in the round. In addition, you may convert any bonus actions or reactions at your disposal into additional movements in the round.

  • Stance Icon

    Familiar Terrain

    Passive

    You've always been more comfortable in the outlands than polite society. You are immune to the adverse weather conditions of untamed lands, and ignore the deleterious effects of difficult terrain. Even in the worst of circumstances, you can rest comfortably.

  • Stance Icon

    Read Languages

    Active

    Your broad knowledge of linguistics reveals the universal grammar of all language. When you use this stance, you are able to understand a text or spoken passage of a language you don't know. It may take time to translate the language depending on the length of the passage; consult with the GM. This stance does not translate encrypted texts, but if such texts are first decrypted, you can understand them.

Focus

Focus Icon

Derring-Do

Survival

Jack be nimble and jack be quick—you don't care if your landing sticks. As a bonus action, you may take an additional movement on any turn in the round. In addition, you may convert any bonus actions or reactions at your disposal into additional movements in the round.

Inventory (3/14)
280

Item Icon
Hand Crossbow
Weapon
Item Icon
Heater
Shield
Item Icon
Machete
Weapon
3
Item Icon
Metal Lamellar
Armor
Item Icon
Sickle
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Hand Crossbow
Attr
+5
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Sickle
Attr
+5
Skill
DMG
3
Tactics
Icon
Machete
Attr
+5
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Metal Lamellar
AP
+10
Soak
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Heater (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    +1 Skill
  • 4
    +1 Deft
  • 5
    Nature
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
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  • 9
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  • 10
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