Beemo
- Origin Clockwerk
- Class Fighter
- Kit Warden
- Culture
- Faction
- Ethos Benefactor
Mighty +4
Deft +5
Smart +3
Hit Points
Magic Points
Abilities
Equipment
Magic
Stances
Inventory
(3/14)
280
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage.
Choose a Shield
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.