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1

Lana Craft

  • Origin Humans
  • Class Daredevil
  • Kit Acrobat
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +3

+3

Deft +5

+5

Smart +3

+3

Hit Points

4 / 4

Armor Points

8 / 8

Magic Points

8 / 8

Fate Points

2 / 4

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Acrobat

kit

Icon

Your extensive training as a physical performer grants you almost supernatural poise. As long as you have MP, you don’t take damage from falling. For 3 MP, you may dodge any mundane attack made against you.

Equipment

Weapons

Weapon Icon
3

Machete +5

Small

Weapon Icon
4

Short Bow +5

Missile

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +7
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 1 / 1
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Free Running

Survival

For you, gravity is a suggestion, not a law: you fear no freefall. As a reaction, you may negate 1d6 points of falling damage for every 1 MP you spend; as an action, you may leap a distance equal to 1 melee space per MP you spend by parkouring, tumbling, or using gymnastics to springboard between nearby surfaces. (If you are an Acrobat, you may immediately move after you fall in lieu of negating falling damage.)

Known Stances

  • Stance Icon

    Free Running

    Passive

    For you, gravity is a suggestion, not a law: you fear no freefall. As a reaction, you may negate 1d6 points of falling damage for every 1 MP you spend; as an action, you may leap a distance equal to 1 melee space per MP you spend by parkouring, tumbling, or using gymnastics to springboard between nearby surfaces. (If you are an Acrobat, you may immediately move after you fall in lieu of negating falling damage.)

Focus

Focus Icon

Free Running

Survival

For you, gravity is a suggestion, not a law: you fear no freefall. As a reaction, you may negate 1d6 points of falling damage for every 1 MP you spend; as an action, you may leap a distance equal to 1 melee space per MP you spend by parkouring, tumbling, or using gymnastics to springboard between nearby surfaces. (If you are an Acrobat, you may immediately move after you fall in lieu of negating falling damage.)

Inventory (6/13)
95

Item Icon
Fake Shitty Bear Fur
Consumable
0
Item Icon
Leather
Armor
Item Icon
Machete
Weapon
Item Icon
Scimitar
Weapon
3
Item Icon
Short Bow
Weapon
Item Icon
Whip
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Whip
Attr
+3
Skill
DMG
4
Tactics
Icon
Scimitar
Attr
+5
Skill
DMG
3
Tactics
Icon
Machete
Attr
+5
Skill
DMG
3
Tactics
Icon
Short Bow
Attr
+5
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Glistening Body

Thing

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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