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1

Shani Guptra

  • Origin Humans
  • Class Mage
  • Kit Medium
  • Culture Outlander
  • Faction Kitha
  • Ethos Benefactor
1

Mighty +1

+1

Deft +4

+4

Smart +5

+5

Hit Points

2 / 2

Armor Points

4 / 4

Magic Points

10 / 10

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Medium

kit

Icon

You've always been drawn to the secrets of the spirit world. Choose 2 spells from the Divination school: you may cast these spells even if you’re not a spellcaster. You can detect the presence of spirits wherever the dead linger, and commune with them by allowing them to possess your body. A hostile spirit can be controlled with an opposed Smart check. Divination spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Kukri (Curved Machete) +4

Small

Weapon Icon
4

Hand Crossbow +4

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Linen Armor

Padded

4
1

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Sorcery +7

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Control (Air)

    Elemental +7

    You can manipulate the flow, direction, and shape of any atmosphere equal to the area effect of the spell. For example, you may disperse noxious clouds, create walls of wind, or unleash hurricane force blasts. If the air is used to cause harm to a target, apply the peril of the corresponding maleficence.

  • Spell Icon

    Fly

    Force +7

    You may fly at your normal movement rate for the duration of the spell. Your ability to carry others is limited by your strength.

  • Spell Icon

    Rainbow Bridge

    Conjuration +4

    You conjure into existence a rainbow of color that serves as a physical bridge between two locations within the area of effect. All those standing within a personal space of the bridge's starting point are carried to the bridge's endpoint, and the bridge may be crossed side-by-side by as many people can fit in a personal space.

  • Spell Icon

    Speak with Nature

    Divination +4

    You or your target can telepathically communicate with 1 type of animal per MP spent, and may converse with creatures of this type for 1 hour per MP spent. Communication is possible even if the animal does not have a language or is not intelligent (plants, for example).

  • Spell Icon

    Summoning

    Conjuration +7

    You summon an otherworldly entity to your aid imbued of your maleficence. The entity abides by your command and its HP are equal to 1d6, +1 per MP spent. Generally the creature has 3 in all attributes, and always enough MP to use its maleficence. Alternatively, the GM may choose a corresponding creature to determine its attributes, but all its attacks will have the peril of your maleficence. Your summon acts independently of you. It is returned to its plane of existence when the spell ends.

  • Spell Icon

    Supplication

    Divination +4

    You beseech a magical patron who is favorable to you for supernatural aid. For 1 MP, the patron will answer a single question truthfully. For 2 MP, the patron will bestow upon you a vision related to your inquiry, which may require further interpretation on your part to understand. For 3 MP, the patron will provide specific insight in answer to your inquiry, such as the exact location of what you seek or the true name of your enemy.

Maleficence

Maleficence Icon

Divine

Sorcery +7

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/11)
185

Item Icon
Hand Crossbow
Weapon
Item Icon
Kukri (Curved Machete)
Weapon
Item Icon
Linen Armor
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Kukri (Curved Machete)
Attr
+4
Skill
DMG
3
Tactics
Icon
Hand Crossbow
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Linen Armor
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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