- Origin Strongmen
- Class Ranger
- Kit Scoundrel
- Culture Farlander
- Faction Abakinatos
- Ethos Mastermind
You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.
You have advantage when tracking or hunting prey and performing stealth maneuvers or survival tactics in the wilderness (or any such terrain you're familiar with). You always have at least 1 cheap supply, even when imprisoned or disarmed. Such supply has no resale value.
You've made a career out of evading the long arm of the law, whatever that may mean for you. You can use any non-weapon object as a skilled weapon; it deals 1d6 but has no tactic. If you expend a cheap supply, you can hide in plain sight (you are considered invisible to mundane detection unless you take risky action). For 2 MP, roll a d6: on a 1 or 6, you take no damage from a ranged attack in lieu of taking defensive action.
Bare Fists or Feet +7
You are immovable like the mountain yet rushing forward like the river. All those within a personal space of your path of movement must make an opposed Mighty check or fall prone when you move; if you end your movement in an opponent's personal space, they also suffer 1d6 force damage if they fail the check. You can't benefit from this stance while casting spells.
Choose an Armor
Choose a Shield
I may have committed some light war crimes and am despised by those who know about them. My connection with Autumn and Nick puts them in danger as well.
My friend (perhaps lover) in the army often hummed a tune from her childhood. I found out that she was a traitorous spy and had to strangle her with my bare hands, and her song still haunts me.
A secret workshop that manufactured questionable weapons for the war. Because of my talents, leadership sent me there for certain weapons to use against the enemy.
A group of pacifists who aided the wounded from both sides of the war. After they helped a particularly important figure from Asag's Children, I received orders to deal with this group.
The higher-up in the military who gave me direct orders and was responsible for getting me the missions I ended up with. Also, Autumn's father!