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You are exiled from the place you call home. If you self-exiled, your compatriots search for you. If you were exiled, you yearn to return home.
Paranoid
You believe "they" are out to get you. You hear the voices and you've seen the signs.
Genetic Fortitude
Talent
You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.
Resourceful
Technique
You have advantage when tracking or hunting prey and performing stealth maneuvers or survival tactics in the wilderness (or any such terrain you're familiar with). You always have at least 1 cheap supply, even when imprisoned or disarmed. Such supply has no resale value.
Barbarian
kit
Rough living has made you strong. You gain +3 HP when you adopt this kit. You recover an additional HP or wound in any single rest period.
Equipment
Weapons
M/2
Bare Fists or Feet +6
Hand-to-Hand
You have no weapons equipped.
Armor
+2
Mountain Pattern Armor
Heavy
10
1
5
Shield
+3
Cetratus +3
Tower
3
Knockdown
Defense +5
Initiative +0
Soak1
Wounds
Skills
Deeds
1/1
0/0
0/0
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.