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Everyone told you you're not good enough. You were surrounded by greatness, your genius obscured. You seek to prove them all wrong and achieve renown.
Clumsy
You're all thumbs, as they say. The problem is that it could get you killed as an adventurer.
Sorcerous Touch
Talent
You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.
Defy Danger
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
Blackguard
kit
The dark history of your misdeeds follow you wherever you go. As long as you have MP, you may radiate an aura of fear that confers disadvantage on attack rolls against you. For 2 MP, you may force your opponent to make an opposed Mighty check or else they must carry out a single action you command. Your victims cannot be commanded to perform suicidal actions or actions that would knowingly endanger them.
Equipment
Weapons
M/2
Bare Fists or Feet +8
Hand-to-Hand
Knockout
Stun
You have no weapons equipped.
Armor
+2
Mountain Pattern Armor
Heavy
10
1
5
Shield
+3
Coffin +3
Tower
3
Knockdown
Defense +4
Initiative +2
Soak1
Wounds
Skills
Deeds
0/0
0/0
1/1
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Juggernaut Stance
Combat
You are immovable like the mountain yet rushing forward like the river. All those within a personal space of your path of movement must make an opposed Mighty check or fall prone when you move; if you end your movement in an opponent's personal space, they also suffer 1d6 force damage if they fail the check.
Known Stances
Juggernaut Stance
Passive
You are immovable like the mountain yet rushing forward like the river. All those within a personal space of your path of movement must make an opposed Mighty check or fall prone when you move; if you end your movement in an opponent's personal space, they also suffer 1d6 force damage if they fail the check.
Focus
Juggernaut Stance
Combat
You are immovable like the mountain yet rushing forward like the river. All those within a personal space of your path of movement must make an opposed Mighty check or fall prone when you move; if you end your movement in an opponent's personal space, they also suffer 1d6 force damage if they fail the check.