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3

Swift Claw

I don't want to hurt you, but that's not to say I won't enjoy it.

  • Origin Daemon
  • Class Psychic
  • Kit Blackguard
  • Culture Muraian
  • Faction Kistvaen
  • Ethos Champion
3

Mighty +6

+6

Deft +2

+2

Smart +3

+3
Shame Tag

Hit Points

7 / 7

Armor Points

8 / 8

Magic Points

9 / 9

Fate Points

0 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Blackguard

kit

Icon

The dark history of your misdeeds follow you wherever you go. As long as you have MP, you may radiate an aura of fear that confers disadvantage on attack rolls against you. For 2 MP, you may force your opponent to make an opposed Mighty check or else they must carry out a single action you command. Your victims cannot be commanded to perform suicidal actions or actions that would knowingly endanger them.

Equipment

Weapons

Weapon Icon
5

Glaive +8

Reach

Disarm
First Strike
Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Venom

Psionics +5

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round, and each round thereafter, for a number of rounds equal to the damage dealt.

Spells

  • Spell Icon

    Disbelief

    Mind +8

    Through sheer force of will, you disbelieve the existence of a real, mundane object, rendering it incapable of affecting you. For each object in the area of effect you choose to disbelieve, its wielder (if any) must make an opposed spell check against you to affect you. If you fail, the object affects you normally. This check must be made each time the disbelieved object interacts with you.

  • Spell Icon

    Ectoplasmic Web

    Astral +8

    You unleash a web of ectoplasm through your maleficence, coating the area of effect with magic webs. The web is vulnerable to fire and slashing. All those who attempt to move through the webs are stuck in the ectoplasm and must spend their action cutting their way out; they are only entitled to a spell check if the web does not pre-exist and is cast upon them. The web is permanent until destroyed.

  • Spell Icon

    Madness

    Mind +8

    You whip and entangle a single target's mind with your maleficence. Roll a 1d6. For the duration of the spell, your target is afflicted by uncontrollable laughter, dancing, itching, memory loss, delusion, or paranoia. They are distracted by the form of madness inflicted upon them and may only act to defend themselves. You must concentrate on the working of your spell, otherwise your target will come to their senses.

  • Spell Icon

    Magic Step

    Dimension +8

    You teleport yourself to any location within your line of sight. For each additional MP spend, you may also teleport any others you touch. (The distance you can teleport is limited by the spell's area of effect, even if you can see farther away; at 1 MP, the spell's area of effect is a melee space.) In lieu of taking an action to cast this spell, you may cast this spell as your movement. This spell can be cast as a reaction if you have not already acted in the round.

  • Spell Icon

    Zone of Secrets

    Abjuration +8

    By sheer force of will, you shield yourself and all those in the area of effect from all forms of scrying and psychic intrusion. Anyone scrying upon the area effect will notice nothing out of the ordinary, nor detect the magic concealing you unless the magic is dispelled or disrupted. This spell lasts 1 hour per MP spent.

Maleficence

Maleficence Icon

Venom

Psionics +5

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round, and each round thereafter, for a number of rounds equal to the damage dealt.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (25/16)
2

Item Icon
Beast Hide
Armor
10
Item Icon
Body Oil
Consumable
1
Item Icon
Bone
Armor
Item Icon
Chitin
Armor
10
Item Icon
Glaive
Weapon
Item Icon
Horseman's Axe
Weapon
3
Item Icon
Potion of Mind Reading
Treasure
0
Item Icon
Trash Banger
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Glaive
Attr
+6
Skill
+2 Reach
DMG
5
Tactics
DisarmFirst Strike
Icon
Horseman's Axe
Attr
+6
Skill
+2 Reach
DMG
5
Tactics
DisarmFirst Strike

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bone
AP
+8
Soak
Mighty
3
MP
Armor Icon
Chitin
AP
+8
Soak
Mighty
3
MP
Armor Icon
Beast Hide
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

A great lost – something I’m carrying with me.  I miss serving although I project otherwise.

– 1st inoculation: a devastating humiliation.  I didn’t get captured, but i turned myself in. ALI added that maybe i gave up after that for a bit, but now am bound to fight in the name of Barb (love/hate?).  David: When I was being beat down, I groveled to beg for death. Kris: She has since tried to look for a reason out.

We’re looking for Tsera who is imprisoned here, but we have to be careful that she doesn’t use us instead

Galicia is pretty hot and cool (Cleric Battle Mage). Super serious military gal. Gold armor.

We’re infected by ender shit. Nistyre (sp?) is the leader of sphere 3, she suck. Uriel, the first servant, became interested in the great divinity. Defeated that shit and we got the faith of nistyre story tag

Went to the broken ass aegis place. met some emo changeling (redundant) who was in love with a high person. the former (ZISTRA)was trapped, we released her, gave some tough love to a whiny god, and opened up a portal to the middle of the astral veil. Zistra did some crazy shit to get here to try to recover her lover, who offed herself. She wants us to help find her lover’s shade, in the Stain (eww).

We’re currently in the Cog, a weird mecha land.

Group fate points = 1

We went against the Collector’s champion. It was a giant coin beast. We did well enough, but we ended up threatening himself to end †he fight. We got another collective fate point

2 Group Faties

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    Disarm (Reach)
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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