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1

🎲 Arnuum

Just trust me, sweetie

  • Origin Changelings
  • Class Rogue
  • Kit Illusionist
  • Culture
  • Faction
  • Ethos Esurient
1

Mighty +2

+2

Deft +4

+4

Smart +4

+4
Prone

Hit Points

0 / 3

Armor Points

0 / 6

Magic Points

2 / 6

Fate Points

0 / 3

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Specialist

Technique

Icon

You have advantage when creating disguises, tinkering with mechanisms, or performing stealth maneuvers. You start with 1 extra skill.

Illusionist

kit

Icon

You have been entrusted with ancient secrets from a secret order of master magicians. Casting spells is not a risky action for you and does not compromise your stealth status. When you are casting spells, it is not apparent to the untrained eye. You may spend MP to cast the spell Phantasm, even if you are not a spellcaster. Illusion spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Deer Horn Knives (Moon Knives) +4

Light

Disarm
Weapon Icon
M/2

Bare Fists or Feet +0

Hand-to-Hand

Armor

Icon

Armored Coat

Piecemeal

6
2

Shield

Icon
+2

Spiked +2

Body

2
Defender
  • Defense +4
  • Initiative +0
  • Soak 0
  • MP Penalty 2

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

  • Spell Icon

    Phantasm

    Illusion +2

    You weave an illusion that is perfectly real to all who behold it. For 1 MP, the illusion is insubstantial and visual; for 2 MP the illusion also has sound; for 3 MP the illusion has physical substance. Harm caused by illusions can kill but is undone when the illusion ends or is disbelieved. Those suspicious of the illusion may make an opposed spell check to disbelieve. You must concentrate on the phantasm for the duration of the spell, or else it ceases to exist.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/12)
135

Item Icon
Armored Coat
Armor
β€”
Item Icon
Deer Horn Knives (Moon Knives)
Weapon
β€”
Item Icon
Longbow
Weapon
3
Item Icon
Spiked
Shield
β€”

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Deer Horn Knives (Moon Knives)
Attr
+4
Skill
+2 Light
DMG
3
Tactics
Disarm
Icon
Longbow
Attr
+4
Skill
β€”
DMG
4
Tactics
β€”

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Armored Coat
AP
+6
Soak
β€”
Mighty
2
MP
β€”

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Spiked (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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