Arnuum
Just trust me, sweetie
- Origin Changelings
- Class Rogue
- Kit Illusionist
- Culture
- Faction
- Ethos Esurient
Mighty +2
Deft +4
Smart +4
Hit Points
Armor Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(3/12)
135
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage.