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Aristocracy comes with wealth, status, and power, but also political intrigue, infamy, and duty to family. You seek to make your own fortune, not one destined by your birth.
Celebrant
Every day you are compelled to observe your ritual. You must complete it at any cost or face dire consequences.
Arcane Affinity
Talent
You have advantage on Smart, but you have disadvantage on Mighty.
Defy Danger
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
Acrobat
kit
Your extensive training as a physical performer grants you almost supernatural poise. As long as you have MP, you don’t take damage from falling. For 3 MP, you may dodge any mundane attack made against you.
Equipment
Weapons
d6
Rifle +5
Firearms
Bleeding
Piercing
M/2
Bare Fists or Feet +2
Hand-to-Hand
Armor
You have no armor equipped.
Shield
You have no shield equipped.
Defense +5
Initiative +0
Soak0
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Skill Versatility
Skills
Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.
Known Stances
Skill Versatility
Passive
Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.
Focus
Skill Versatility
Skills
Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.
Inventory
(0/12)
0
Golden 6s Dice
Luxury
0
Rifle
Weapon
250
d6
Choose a Weapon
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Bleeding
When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.