🍻 Abrak Addabah the Wise
And you get a hex! And you get a hex!
- Origin Humans
- Class Cleric
- Kit Witch
- Culture
- Faction
- Ethos Mastermind
Mighty +2
Deft +5
Smart +4
Hit Points
Armor Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(0/12)
135
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage.