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1

M. Grincheux

  • Origin Nim
  • Class Daredevil
  • Kit Esper
  • Culture Telrainian
  • Faction
  • Ethos Arbitrator
1

Mighty +2

+2

Deft +5

+5

Smart +3

+3

Hit Points

0 / 3

Armor Points

6 / 6

Magic Points

3 / 7

Fate Points

0 / 4

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Esper

kit

Icon

Your sixth sense is oftentimes your salvation. You are never surprised when ambushed, and may always act during the surprise round. You gain advantage on initiative checks.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

You have no weapons equipped.

Armor

Icon

Stealth Jazerant

Piecemeal

6
2

Shield

Icon
+2

Spiked +2

Body

2
Defender
  • Defense +7
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 1

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Bonus Cantrips

Arcane

You're either a failed mage exiled by the academy, or a learned arcanist with a sprinkle of magical rigor. When you learn this stance, choose three maleficences. As an action, you may cast a cantrip related to one of these maleficences per the Mage technique Arcane Adept.

Known Stances

  • Stance Icon

    Bonus Cantrips

    Passive

    You're either a failed mage exiled by the academy, or a learned arcanist with a sprinkle of magical rigor. When you learn this stance, choose three maleficences. As an action, you may cast a cantrip related to one of these maleficences per the Mage technique Arcane Adept.

Focus

Focus Icon

Bonus Cantrips

Arcane

You're either a failed mage exiled by the academy, or a learned arcanist with a sprinkle of magical rigor. When you learn this stance, choose three maleficences. As an action, you may cast a cantrip related to one of these maleficences per the Mage technique Arcane Adept.

Inventory (12/12)
95

Item Icon
Parma
Shield
3
Item Icon
Short Bow
Weapon
3
Item Icon
Short Sword
Weapon
3
Item Icon
Spiked
Shield
Item Icon
Stealth Jazerant
Armor
Item Icon
crowbar
Cheap
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Short Sword
Attr
+5
Skill
DMG
3
Tactics
Icon
Short Bow
Attr
+5
Skill
+2 Missile
DMG
4
Tactics
Precise

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Stealth Jazerant
AP
+6
Soak
Mighty
2
MP

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Spiked (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender
Inventory Icon
Parma (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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