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Gutter born and poverty-stricken, you have only ever known only struggle and squalor. You seek to raise your station and make a name for yourself.
Autochthonous
Sea legs? Waif in the desert? Mosquito bait? You grew up in an extreme climate, and prolonged exposure to the opposite environment could mean certain death for you.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Combat Expertise
Technique
You may make a second attack on your turn. Your second attack is made with disadvantage. As long as you have MP, you may use any attack available in the round as a reaction against your opponent if they attempt to disengage from your melee space. Such attacks are made with advantage.
Barbarian
kit
Rough living has made you strong. You gain +3 HP when you adopt this kit. You recover 2 HP or 2 wounds in any single rest period.
Equipment
Weapons
5
Battleaxe +9
Edged
Defender
M/2
Bare Fists or Feet +9
Hand-to-Hand
Knockout
Stun
Armor
+1
Scale Mail
Medium
10
4
Shield
+2
Targe +2
Body
2
Defender
Defense +5
Initiative +0
Soak0
Wounds
Skills
Languages
Supply
Stances
Focus
Weapon Mastery
Combat
You have become a master of arms, precise and tireless in combat. If a second attack in the round would have disadvantage, make the attack without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.
Known Stances
Juggernaut Stance
Passive
You are immovable like the mountain yet rushing forward like the river. All those within a personal space of your path of movement must make an opposed Mighty check or fall prone when you move; if you end your movement in an opponent's personal space, they also suffer 1d6 force damage if they fail the check. You can't benefit from this stance while casting spells.
Weapon Mastery
Passive
You have become a master of arms, precise and tireless in combat. If a second attack in the round would have disadvantage, make the attack without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.
Focus
Weapon Mastery
Combat
You have become a master of arms, precise and tireless in combat. If a second attack in the round would have disadvantage, make the attack without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.