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2

Eamon Vohrit

Death is not the release you think it is.

By kelses
  • Origin Humans
  • Class Psychic
  • Kit Medium
  • Culture Arcadian
  • Faction Juramenta
  • Ethos Esurient
2

Mighty +5

+5

Deft +3

+3

Smart +3

+3

Hit Points

6 / 6

Armor Points

5 / 8

Magic Points

6 / 8

Fate Points

1 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Medium

kit

Icon

You've always been drawn to the secrets of the spirit world. Choose 2 spells from the Divination school: you may cast these spells even if you’re not a spellcaster. You can detect the presence of spirits wherever the dead linger, and commune with them by allowing them to possess your body. A hostile spirit can be controlled with an opposed Smart check. Divination spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
4

Chain +3

Flexible

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Robe of the Archmagi

Light

8
3

Shield

You have no shield equipped.

  • Defense +1
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Necrotic

Psionics +3

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Spells

  • Spell Icon

    Clairaudience

    Divination +5

    You or your target eavesdrop on a known location anywhere in the material realm. The subject of this spell is able to hear all that transpires in this location within a volume equal to the area of effect using their normal auditory senses for the duration of the spell. The scrying leaves a psychic imprint on the location that, if detected, will reveal the subject's location.

  • Spell Icon

    Clairvoyance

    Divination +5

    You or your target may visualize a known location anywhere in the material realm. The subject of this spell is able to see all that transpires in this location within a volume equal to the area of effect using their normal visual senses for the duration of the spell. The scrying leaves a psychic imprint on the location that, if detected, will reveal the subject's true location.

  • Spell Icon

    Madness

    Mind +5

    You whip and entangle a single target's mind with your maleficence. Roll a d6. For the duration of the spell, your target is afflicted by one of six maladies: 1) uncontrollable laughter (they are confused); 2) dancing (they are slowed); 3) itching (they are entangled); 4) memory loss (they are feebleminded); 5) delusion (they may only take action consistent with a delusion of your choosing); or 6) paranoia (they are frightened). You must concentrate on the working of your spell, otherwise your target will come to their senses.

  • Spell Icon

    Neverlost

    Divination +1

    Your magic patron gifts you with supernatural insight to bestow upon an object. Choose a mundane object and a location (known or unknown). The object becomes enchanted and will permanently indicate the cardinal direction of the location you name.

  • Spell Icon

    Object Reading

    Divination +5

    You or your target scan the psychic impressions of a target object or location (depending on the size of the area of effect) to learn fuzzy details about any minds who have recently interacted with it, such as their race, appearance, profession, and so on. For 1 MP, you can see minutes into the past; for 2 MP, hours; for 3 MP, days; for 4 MP months, and for 5 MP, years. The farther back into the past you look, the more frenzied and obscure the reading.

  • Spell Icon

    True Sight

    Divination +1

    With magical insight, you or your target enhance your vision to see through illusions and other non-magical falsehoods in the spell's area of effect. For 1 MP, that which is hidden is revealed. For 2 MP, you see through disguises. For 3 MP, lies sound false to you and written untruths glow magically.

Maleficence

Maleficence Icon

Necrotic

Psionics +3

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

  • Stance Icon

    Feign Death

    Active

    You've practiced slowing your metabolic functions to imperceptibility, making it possible for you to appear indistinguishable from a fresh corpse. As an action, you may drop your heart rate to nearly zero, slow your breathing such that you appear not to be, and drop your body temperature to that of the newly dead. Your catatonic state is undetectable even to those skilled in medicine, but can be revealed by magical means. You may feign death indefinitely, but you still need to drink, eat, and sleep.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/15)
434

Item Icon
Chain
Weapon
—
Item Icon
Change of Clothes
Cheap
—
Item Icon
Dagger
Weapon
3
Item Icon
Enchanted Stone
Luxury
—
Item Icon
ID papers
Cheap
—
Item Icon
Lillianna drawing
Cheap
0
Item Icon
Orchid of the vines
Consumable
—
Item Icon
Prayer Beads
Cheap
—
Item Icon
Ration of Water
Consumable
—
Item Icon
Robe of the Archmagi
Treasure
—
Item Icon
a length of rope
Cheap
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Chain
Attr
+5
Skill
—
DMG
4
Tactics
—
Icon
Dagger
Attr
+3
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Robe of the Archmagi
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

The Blackmail

Bond

Eamon knows that Kami isn't a real seer and saw her murder someone.

Session Zero Icon

Burden you carry

Thing

Vise or Addiction A drug addition, a type of mushroom that induced him death visions

Session Zero Icon

A Place you fear

Place

A site of Death or Evil - An old ruin tomb he stubled upon that showed him all his deaths. (not-human in origin) (source of the mushrooms)

Session Zero Icon

A Past you Fled

Group

An Academy or Magical School - A mora academy or institution that trained seers

Session Zero Icon

A Person you Lost

Person

A missing person - His Wife, she disappeared from the Long Night

Session Zero Icon

Partner in Crime

Bond

Malv and Eamon stole away an artifact of prophecy. Blood Crystal, He stored it away

Notes

Quest Log

Stress Tags:
Bashed in Head
Her Shadow Will not Temp Me

Madness Tags:
Desultory Whispers
– The stress of finding peace among his affliction has taken its toll, you now hear unintelligable whispers occasionally.

testing testing

The Defiled

Intrusive Thoughts

The spirits you have stolen from haunt you. Take 1 stress: When you touch a dead body with your bare hands, you receive a vision of the last seconds of its mortal life. While stressed, you are immune to attribute damage caused by Astral or Undead monsters.

Experience

  • 2
    +1 Deft
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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