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10

Bob the Tester

By kelses
  • Origin Humans
  • Class Fighter
  • Kit Barbarian
  • Culture Nithavelli
  • Faction Avestar
  • Ethos Radical
10

Mighty +10

+10

Deft +3

+3

Smart +2

+2

Hit Points

16 / 16

Armor Points

10 / 10

Magic Points

13 / 13

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Combat Expertise

Technique

Icon

You may make a second attack on your turn. Your second attack is made with disadvantage. As long as you have MP, you may use any attack available in the round as a reaction against your opponent if they attempt to disengage from your melee space. Such attacks are made with advantage.

Barbarian

kit

Icon

Rough living has made you strong. You gain +3 HP when you adopt this kit. You recover 2 HP or 2 wounds in any single rest period.

Equipment

Weapons

Weapon Icon
5+1

Battleaxe +12

Edged

Bleeding
Defender
Two-Handed
Weapon Icon
M/2

Bare Fists or Feet +10

Hand-to-Hand

Armor

Icon
+2

Splint Mail

Heavy

10
1
5

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 1

Wounds

Skills

Languages

Supply

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

  • Stance Icon

    Ambusher Stance

    Active

    You're a practiced hunter of the most dangerous game. When you successfully pull off a surprise attack, everyone in your ambushing party is able to act twice during the surprise round. You can't benefit from this stance while casting spells.

  • Stance Icon

    Animal Companion

    Active

    A man's best friend is rarely ever human. You attract an animal companion into your service (the companion persists even if this stance is not your focus, and you cannot use this stance again unless you dismiss your companion); consult with the GM as to how long it takes to attract the companion. Unlike pets, your companion always obeys your commands (even when under duress) and will always take action in your best interest, even to its own peril. The companion must be a mundane Wild animal that cannot be mounted. It has 1 HP and 3 in all attributes. It cannot act on its own unless you sacrifice your action to command it. If the companion is slain, you may use this stance again to attract a new one when the GM permits.

  • Stance Icon

    Animal Friendship

    Active

    You have always been a friend to the natural world, approaching its denizens with humility and respect. You may create a player advantage in your first interaction with a Wild animal or monster.

  • Stance Icon

    Arcane Analysis

    Active

    You've seen many a spell and spellcaster and know all their tricks. As a reaction, you can identify a spell or spell-like effect by its telltale signs before it takes form. You know the spell's exact mechanical attributes and the scale of its parameters at the time of its casting.

  • Stance Icon

    Arcane Versatility

    Passive

    You've studied the geometry of your school of magic so closely that you've broken its spells down to their constituent parts. When you learn this stance, choose a school of magic. You may change the related attribute of any spell in this school of magic at the time you cast the spell.

  • Stance Icon

    Artistic Talent

    Active

    You've turned your artistic talent into a lucrative trade. You may spend a consumable supply to create a luxury artwork (which may also be represented as a temporary service, such as a performance); consult with the GM regarding the length of time it takes to create the artwork. The artwork's value is that of a luxury item.

  • Stance Icon

    Astral Awareness

    Passive

    The powers of your lineage awaken within you as you adventure farther into your quest. You have advantage when searching for secret doors or passages.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/20)
25

Item Icon
Battleaxe
Weapon
Item Icon
Splint Mail
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Battleaxe
Attr
+10
Skill
+2 Edged
DMG
5+1
Tactics
BleedingTwo-HandedDefender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Splint Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Reflexes
  • 4
    +1 Mighty
  • 5
    Bleeding (Edged)
  • 6
    +1 Mighty
  • 7
    Two-Handed (Edged)
  • 8
    +1 Mighty
  • 9
    +2 Hit Points
  • 10
    +1 Mighty

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