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Your ambitions are fettered by a star-crossed lover, a triangle of interests, or a rival suitor. You seek to win the affection of your beloved above all else.
Lovestruck
You easily fall in love with beautiful people or beautiful things, and are vulnerable to their charms.
Natural Armor
Talent
Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.
Spellsing
Technique
Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). If you choose to do so, you cannot cast concentration spells or attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.
Wizard
kit
When you adopt this kit, choose a school of magic. You may spend a consumable supply to scribe a scroll that contains a spell from the chosen school of magic. It takes an hour to scribe a scroll, and anyone who reads your scrolls can cast the spell contained therein. You may choose to make a scroll indecipherable except to those with an Arcana skill you know. The reader of the scroll must expend MP to cast the spell at the time the scroll is read, and the scroll is consumed after the spell is cast. Spells cast from your chosen school explode on a 5 or 6.
Equipment
Weapons
5
Tessen (War Fan) +4
Edged
3
Jambiya (Curved Dagger) +4
Small
M/2
Bare Fists or Feet +4
Hand-to-Hand
Armor
Leather
Light
8
3
Shield
You have no shield equipped.
Defense +4
Initiative +0
Soak2
Wounds
Skills
Languages
Supply
Magic
Maleficence
Force
Crushes fragile objects.
The victim is stunned until after their next action. (They may only act to defend themselves.)
Spells
Courage
Enchantment
+4
You call upon your magic patron to inspire courage in targets other than yourself. The targets become fearless and gain an additional 1 HP per MP spent, up to the target's maximum HP. The HP are temporary and do not recover after they are lost, but persist beyond the spell's duration.
Enervate
Necromancy
+4
Your maleficence saps the physical strength from a single target, rendering them weakened, exhausted, and encumbered by any weight they carry. Each round this spell is in effect, your target must make a spell check or become fatigued (their Mighty is reduced to 0 for the duration of the spell), and any action they take that involves physical strength or feats of constitution is performed at disadvantage. You must concentrate on the working of the spell, otherwise your target will regain their strength.
Maleficence
Force
Crushes fragile objects.
The victim is stunned until after their next action. (They may only act to defend themselves.)
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
When the first opponent in a round enters melee range, you may make one of your attacks as a reaction against them. (This tactic does not grant you extra attacks.)