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4

Adrian Vaross

By kelses
  • Origin Humans
  • Class Psychic
  • Kit Battle Mage
  • Culture Mordavian
  • Faction The Mora
  • Ethos Arbitrator
4

Mighty +5

+5

Deft +3

+3

Smart +4

+4

Hit Points

6 / 6

Armor Points

10 / 10

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Battle Mage

kit

Icon

You've trained to cast spells under great duress and in the battlefield. Your concentration when casting spells in combat cannot be broken, and you may reduce the magic penalty conferred by armor or shields by 2. Once per turn, you may make an attack as a bonus action with disadvantage on the same turn that you cast a spell.

Equipment

Weapons

Weapon Icon
5

Long Sword +7

Edged

Defender
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+1

Reinforced Leather

Medium

10
4

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Vampiric

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Spells

  • Spell Icon

    Enervate

    Necromancy +5

    Your maleficence saps the physical strength from a single target, rendering them weakened, exhausted, and encumbered by any weight they carry. Each round this spell is in effect, your target must make a spell check or become fatigued (their Mighty is reduced to 0 for the duration of the spell), and any action they take that involves physical strength or feats of constitution is performed at disadvantage. You must concentrate on the working of the spell, otherwise your target will regain their strength.

  • Spell Icon

    Levitation

    Force +5

    You rise up above the ground at a slow, walking pace. If others grab ahold of you, they too are lifted up.

  • Spell Icon

    Madness

    Mind +5

    You whip and entangle a single target's mind with your maleficence. Roll a 1d6. For the duration of the spell, your target is afflicted by uncontrollable laughter, dancing, itching, memory loss, delusion, or paranoia. They are distracted by the form of madness inflicted upon them and may only act to defend themselves. You must concentrate on the working of your spell, otherwise your target will come to their senses.

  • Spell Icon

    Magic Step

    Dimension +5

    You teleport yourself to any location within your line of sight. For each additional MP spend, you may also teleport any others you touch. (The distance you can teleport is limited by the spell's area of effect, even if you can see farther away; at 1 MP, the spell's area of effect is a melee space.) In lieu of taking an action to cast this spell, you may cast this spell as your movement. This spell can be cast as a reaction if you have not already acted in the round.

  • Spell Icon

    Suffocate

    Necromancy +5

    You steal the breath of a single target in the area of effect. In the first round this spell is in effect, your target has disadvantage on Deft checks; in the second round, on Mighty and cannot move; on the third round, on Smart as well, and cannot act except to defend themselves. This spell will not kill its victims, but after the third round they will be unable to stand. You must concentrate on the working of this spell, or else your target will regain their breath.

  • Spell Icon

    Unnatural Persistence

    Enchantment +5

    This spell lasts 1 hour per MP spent. For the duration of the spell, you or your target do not need food, water, or air to survive.

Maleficence

Maleficence Icon

Vampiric

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/15)
105

Item Icon
Long Sword
Weapon
Item Icon
Reinforced Leather
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Long Sword
Attr
+5
Skill
+2 Edged
DMG
5
Tactics
Defender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Leather
AP
+10
Soak
Mighty
4
MP
+1

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Skill
  • 3
    +1 Mighty
  • 4
    +3 Magic Points
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