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5

GRa.C3

By Kelses
  • Origin Clockwerk
  • Class Rogue
  • Kit Marksman
  • Culture Outlander
  • Faction The Shieldmaidens
  • Ethos Champion
5

Mighty +3

+3

Deft +7

+7

Smart +2

+2

Hit Points

4 / 4

Armor Points

5 / 8

Magic Points

8 / 10

Fate Points

1 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Specialist

Technique

Icon

You have advantage when creating disguises, tinkering with mechanisms, or performing stealth maneuvers. You start with 1 extra skill.

Marksman

kit

Icon

Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make a ranged attack as a bonus action in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.

Equipment

Weapons

Weapon Icon
4

Crossbow +9

Missile

Precise
Stun
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +7
  • Initiative +2
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 2 / 2
 Deed Die 2 / 2
 Deed Die 1 / 1

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Punisher Stance

Combat

Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

Known Stances

  • Stance Icon

    Ambusher Stance

    Active

    You're a practiced hunter of the most dangerous game. When you successfully pull off a surprise initiative, everyone in your ambushing party is able to act twice during the surprise round.

  • Stance Icon

    Crowd Control

    Active

    Lesser foes perish when they hesitate in your awesome presence on the battlefield. If the damage caused by your weapon would kill a minion on a successful attack roll, you may spread the leftover damage to any other minions adjacent to your personal space as a reaction.

  • Stance Icon

    Field Reconnaissance

    Active

    When you investigate an unknown location alone, you may create a GM advantage about your observations of the location. Upon your return, you or your companions may establish a stealth score with advantage if they take the same approach you took to reach the location.

  • Stance Icon

    Punisher Stance

    Passive

    Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

Focus

Focus Icon

Punisher Stance

Combat

Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

Inventory (0/13)
155

Item Icon
Crossbow
Weapon
—
Item Icon
Leather
Armor
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Crossbow
Attr
+7
Skill
+2 Missile
DMG
4
Tactics
StunPrecise

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    Stun (Missile)
  • 3
    +1 Deft
  • 4
    +1 Skill
  • 5
    +1 Deft
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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